![]() ![]() It comes with a built-in volumetric subsurface scattering making it easier to render realistic skin, plastic, or wax.Ī much-desired feature was implemented which uses the masking render elements (Cryptomatte, MultiMatte, Wirecolor, and Object/ Render/ Material IDs) to select and apply changes to any rendered object directly on the VFB. Out of core (WIP) now supports all V-Ray GPU features allowing any scene to exceed GPU memory for textures and/or geometry.Ī new VRayMtl translucency was developed, with more visible effects and more intuitive UI. The V-Ray Light Cache is now on the GPU, enabling a faster render start. Now it preserves a scene's original opacity, bump, refraction, and self-illumination, eliminating the need to exclude objects from the material override option. ![]() Improvements on how VRayMtl looks in the viewport, meaning that material properties, like glossiness, Fresnel or IOR will be better represented in the viewport and visually closer to the final render.Īn updated advanced material override option was added.
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